Deep Dreamers
Deep Dreamers is a small and kinda cozy action platformer with retro early 16bit-era vibes.
The player is a heroine trying to save a girl from the perpetual sleep, fighting nightmares in the deep cave of her mind.
Is my first take into a more action-platform game :)
All the art, music, sound effects etc were made by me
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If you experience some perfomance issue, try out the downloadable build versions
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Controls -----------------------------------------------
* Move: Arrow Keys
* Jump: Space
* Shoot: D
* Carry/Drop the girl: S
* Drop from a platform: Down + Jump
* Advance text on cutscene: Space
* GAMEPAD is fully supported
So if you can use a gamepad, it would give you a better experience with the controls. :)
To shoot you need to not be holding the girl.
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Tools:
* Godot 4.4
* Aseprite
* Reaper
* Sourcetree + Github
* Audacity
* ChipTone
Version 1.1:----------------------------------------------
Fixed bugs:
* Body falling after teleport
* CRT filter not displaying on cutscenes
* Stucked out of screen after death
* Brown Nightmare collision shape size
* Girl falling over when drop in a wall
* 4:3 aspect ratio not updated
Version 1.11:---------------------------------------------
Fixed bugs:
* Player duplicated if girl and player died separately
*Jump SoundFX Playing twice
Version 1.13:--------------------------------------------
Several Changes in the JumpState and StateMachine to handle the jump bugs
Updated | 2 days ago |
Published | 8 days ago |
Status | Released |
Platforms | HTML5, Windows, Linux |
Author | Hinamarina |
Genre | Platformer |
Made with | Godot |
Tags | Ludum Dare, Ludum Dare 57, Pixel Art, Retro |
Links | Ludum Dare |
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